execute if score #BowOfTime temp matches -1 run function dab:system/generic_bow/change_use_count/remove {value:1}
execute if score #BowOfTime temp matches 1 run function dab:system/generic_bow/change_use_count/add {value:1}

#tips
execute unless items entity @s weapon.mainhand *[custom_data~{type:"bow"}] if score #BowOfTime temp matches -1 run tellraw @s [{"text": "时光飞逝,你的弓没能经得住考验...","color": "dark_red"}]
execute if items entity @s weapon.mainhand *[custom_data~{type:"bow"}] if score #BowOfTime temp matches -1 run tellraw @s [{"text": "时光飞逝,你感到你的弓更脆弱了...","color": "red"}]
execute if score #BowOfTime temp matches 1 run tellraw @s [{"text": "时光倒流,你感到你的弓更稳固了...","color": "green"}]
execute if score #BowOfTime temp matches 0 run tellraw @s [{"text": "时间如常流逝,好像什么也没发生...","color": "yellow"}]

kill @n[tag=summon,type=armor_stand,distance=..1]
scoreboard players reset #BowOfTimeCUC temp
scoreboard players reset #BowOfTime temp